e-Learning Trends 2015 No.3

What do a 6-year-old and and a 26-year-old have in common? Ask them whether they want to learn or play a game and you will know. Why is that? Games are more fun. If games are more fun than learning, why don’t we turn learning into games? e-Learning makes it possible!

Learning is everywhere. We learn at work, at school, at home, when traveling etc., it is part of life. Learning is important, we need it for qualifications, being able to work, using the microwave, playing a game or the guitar and talking to people in other countries and languages. Like we have seen in our blog post last week, learning is the no.2 reason for employee happiness.

I personally can relate to this, because I am a learner, I am curious by nature, I was the kid that always asked “Why?” (still am), yet there is a problem, LEARNING CAN BE SO BORING! So, I think it is time to rethink learning, it needs to be fun.

Rethink Learning

Fun is important. The same study showing that learning is 2nd most important to employee happiness proved that fun is even more important, 90%[1] of employees said fun is crucial for them to be happy with their job. Why not combine the two, what if people would have fun learning? e-Learning can make learning fun and gamification is key to that. Gamification, what is that? Gamification is the method of applying game elements in a non-game context, like learning.

Why is gamification so significant?

“Learners recall just 10% of what they read and 20% of what they hear. If there are visuals accompanying an oral presentation, the number rises to 30% and if they observe someone carrying out an action while explaining it, 50%. But Gamification3learners remember 90% if they do the job themselves, even if it is only a simulation.”[2]

E-Learning gives you the opportunity to increase the efficiency of your learners. Customized LMS and great content in game form, will make learning a fun experience for your learners. You want your audience to remember, learn and use what they learned; it matters how you present it.

 “Tell me and I forget, teach me and I may remember , involve me and I learn.” – Benjamin Franklin


[2]Data and graphics from http://elearninginfographics.com/top-10-elearning-trends-2015-infographic/

[3]Featured Image Infographic created by Knewton and Column Five Media